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The Week in Review

OK let’s see here, fire up robot radar and analyze: what happened in the past week?

The post-E3 review drew to a close with game critics choosing their nominees for the best games of E3, with Fallout 3, Spore, Little Big Planet and Gears of War 2 doing well. (I’m just going to shrug and forego judging the wisdom of choosing the ‘best’ unreleased games.)

Nintendo got aggressive and sued flashcart makers like R4 for enabling piracy. As CDM points out, this has a special impact on the homebrew music scene, which relies on flashcarts, and which contrasted with the Japanese release of the first commercial DS music title, Korg’s DS-10. And, inevitably, the DS-10 ROM was leaked, so various musicians downloaded it and loaded it onto their flashcarts and used it while waiting for their legal, Japanese import to arrive.

Comi-con just wrapped up, and I’m still sorting though what went down there, but a highlight seems to be some new Watchmen footage (cam of trailer). There was a Terminator: Salvation panel as well. Oh, and Method Man showed up to promote his comic! Yes, a Method Man comic.

posted by D,

Aug 03, 2008.

So, E3, huh?

The big three’s announcements were a little underwhelming. The least underwhelming was Microsoft’s; besides the stream of sequels that were all the rage for all three, they had a couple worthwhile things to announce – the Netflix deal, the Final Fantasy coup.

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posted by D,

Jul 16, 2008.

Nintendo's E3 Announcements

Nintendo’s press conference just went down and the big news is: Wii Music, which is like a non-judgmental version of Rock Band; a new mic-speaker peripheral for the Wii, “WiiSpeak”; Animal Crossing: City Folk for the Wii sometime this year, which will take advantage of said peripheral; a Grand Theft Auto­ game for the DS (GTA: Chinatown Wars); and a new WiiSports game, Wii Sports Resort, featuring fencing and frisbee (and which presumably requires the new Wii Motion Plus add-on for the Wiimote).

Nothing too exciting, but then Nintendo doesn’t need any enormous surprises. The Sony conference is underway now. Oh and also the Bungie stuff will be tomorrow, not yesterday.

posted by D,

Jul 15, 2008.

Wii Fit: To Play or Not To Play

Alright, now we all know I love the hype, I love the gimmick, I love the silly. But I think Wii Fit is pushing the limits even for me…So to sort out my own thoughts I’d like to go through both sides of this crazy game. The good side, and the completely stupid why does it exist side. You can be the judge on which makes more sense for your life.

To preface, Wii Fit has tons to do including Yoga poses, muscle toning, aerobic workouts, and balance tests and training. Much like Brain Age, harder routines and moves are unlocked by the amount of time you spend playing the game, and more specifically, how much time you spend in each activity. There’s also a log that keeps track of the types of activities you do outside of the game and adds that into your total progress over time.

The game sets you up to want to change yourself and guides you through the motions on how to while trying to make it fun and in some cases silly. It worked in Wii Sports, and the thinking remains the same here – people don’t mind looking silly standing in front of a screen if their minds are occupied and they are having fun. Wii Fit is fun, but for how long is a personal choice and one I made within only a few moments of contemplation.

The Good Stuff!

Like all sim games, Wii Fit brings elements of different experiences into the home for easy use with no worries about people laughing at you or harassing you. In Guitar Hero/Rock Band you feel like a super champ of the musical world and have loads of fun “rocking out” even though all you’re really doing is pushing a few buttons in an intense game of simon says. The game lets you feel what it might be like to actually play real music. Dance Dance Revolution lets you shake your booty in the comfort of your living room where no one can see you or say “oh god get THAT off the dance floor!”. And for people who really can’t dance, having a pad to follow along with actually may help them feel the rhythm. These are beautiful things, truly wonderful delights that I’m glad people enjoy playing.

Wii Fit takes that concept and pushes it into a new realm – actual fitness and well-being. You are learning some new skills, albeit ones you could learn from a good article or book, but for some people doing a proper push-up or sit-up is just not in their consciousness whatsoever. Wii Fit takes these disconnected synapses and fastens them together, again in the comfort of one’s own home where no one can laugh at the chubby new kid at the club trying to lose some holiday weight. I don’t care what active living people say, going to the gym when you are not a “gym person” can be intimidating. Plus, some people’s lives just do not fit into a schedule where they can work out at a decent club before or after work. This world is crazy and non-stop and someone, somewhere is working a shitty shift that doesn’t lend itself to tension release on the squash court.

Having the ability to pull out a wee tiny step pad, get yourself into non-Lulu Lemon gear (because why impress with your super awesome $100 Yoga pants when no one can see them?) and have at it on your abs! A shiny, happy Mii character will smile at you and be your guide, your avatar in this new world of gettin’ fit. I don’t know about you, but having a nice little chart full of weight, age, height and where everything should be right in front of me is Hand to the Dee. I like seeing my infos in pretty Wii form, and I like the challenge of taking the numbers and working to make them better. I am the video game and I will conquer myself. Screw being a temple… I’m pixel potential!

As for the Yoga, and yes there are a few moves in that there Wii Fit…Well, classes are expensive, not every one has a yoga school/center in their area and going to yoga is intimidating for some people. So the answer: not a how-to DVD, but have a disembodied voice guide your avatar to inner peace.

See what I mean from this demo:

That’s just nice for those who have access to a Wii and this game, but don’t have a way to get into Yoga. Building bridges, expanding play to education and well being. That is the Way of Wii Fit.

Seniors! How many of us have grandparents who play Wii Sports? Tons of us! Loads of us! Insanely large numbers considering that before Wii Sports, grandparents could care less what us young whippersnappers were doing with our TVs and time. Now, obviously, something like squats are out of the question, but the deep breathing yoga exercises and some of the aerobic exercise are perfect for older people. And the fact that there is active holding of the Wiimote and stepping on the pad really focuses the mind more than simply doing the movements alone. It’s all part of the getting older package – work every thing, every day and it’ll keep working! Like I said though, this is a rather active game so not everything works, but some of it does and that’s enough to make it worthwhile for the whole family.

The Bad Stuff! (get ready for a severe tone change)

I can’t even begin to describe how angry this kind of game makes me. That these kinds of things are being invented and promoted as “healthy” and a good way to get “fit”! Yeah, a good way to stare at a TV for even more time than people already do. I get that it’s fun to play, but this type of game almost completely replaces going outside and getting out there to be active and fit. Nintendo is actually pushing this thing as the new wave of “active-play”! Active play my active ass! This is just an excuse to sell yet another clunky piece of plastic to clog up living rooms and eventually dumps all over the world. Why? For people to do push-ups, PUSH-UPS! Lunges! Sit-ups! Torso twists! You need to spend money in order to effectively do some stretches? What kind of bizarro world have I fallen into? This is just ridiculous. For $20 bucks, go out and get some ten pound weights, get to the library, oh no wait I’m sorry, Google some weight exercises and stretches and there you go. Wii Fit, but more practical, all for half a day of research.

These are our bodies peeps! Our bodies that we are so preciously given and hold a responsibility to take care of throughout our lives. Eat well, stretch, drink lots and lots and then even more water, and get out and do something. Go for walks, lift a few hand weights, do a few sit ups before going to work. Don’t eat shitty Red Dye #3 in crappy snack foods. Want to lose weight? Do the work! Want to get fit? Take the stairs! Busy lifestyle? Make the damn time!

Life is work. Fitness is work. A hell of a lot of hard work, and no silly game can change that. In a few weeks the gimmick of doing a workout in front of your TV with your step pad will wear off, and like every other fitness fad you’ll chuck it in the closet. Fitness isn’t something that can come from a game. Being healthy is a habit and a lifestyle. Creator and Nintendo God Miyamoto can’t change that fact, no matter how seemingly easy he makes it.

The End

Is nigh…No, no not really, but you see where I’ve taken my stand as a gamer here. Now, I’m not saying the game isn’t tight and totally fun because it is and if you’re into things like Nintendogs (which I did play for two weeks) and you want to treat yourself in the same way to try and get a bit healthier, then good on ya and enjoy. I really do think fitness is important, and if this is your way to a healthy body and mind, then so be it.

What I’m also saying here is be careful, be mindful (as a Jedi once said) and do not take this game too seriously. Like the last Wii game I had problems with Wii Fit is getting rave reviews from all the big sites. And it is a game worthy of some good reviews, but in this case I can’t shake the logic of disliking this game and its concept.

Many people will buy this game, Time Magazine will rave, lots of local news stories about people losing weight from the Wii will pop up over the next few months. And then it will go away and after the peak of profit, Wii Fit will vanish from the hearts and minds of gamers.

Hopefully all those families Miyamoto wants to work out together will still be doing it though…because that’s a noble goal, unrealistic in many ways, but noble.

posted by Nadine,

May 21, 2008.

My Thoughts on DGamer

Disney has launched their new social networking system aptly named DGamer today along with the first compatible title Prince Caspian. Basically, this is a completely safe and secure way for young DS users to interact with one another, share stats, share game bonus items like avatar costumes, do polls, and simply get more from their gaming experience.

I know, I know why does one need more than the game itself? Because that’s just the way entertainment is going. You can’t just have a book, you need a movie based on a book, then a video game based on the movie. You need websites for books and comics, tv and film. Facebook, MySpace pages, all for upcoming movies to entice the youngins. Basically, if it only exists in one form then it really doesn’t exist at all. Do I agree? Not always, but I understand that the current trend is for media to exist in different dimensions.

Moving on, how does it work? Simple, you sign up at DGamer and set up your account. This is for kids so parental supervision is needed in order to sign up. A registration email is sent out and then you log on using WiFi to the DGamer network. You set up your avatar and away you go prancing about looking at leaderboards and stats. I’m just concerned with how I look at the moment…Once you get that sorted you can hop into chat with friends if you have their friend info or into the public chats.

I went in there and talked with a dude for a bit and it was fun for being a total stranger because the chats are loaded with emoticon animations for your character so I was dancing and jumping and cheering to no end. It was fun! But more so if I had someone to talk to that I actually knew. You don’t get full chat opened unless you have an actually friend code, not just someone on your friends list. Much like a Wii friend code you need to really know the person to have full chat unlocked and then you can type anything. The other two levels are restricted for certain language and phrases and there are human monitors as well. The most basic chat level is all predetermined greetings and phrases that you click on to use, plus the emoticons. From the press release:

Kids can either communicate using a predetermined list of words and phrases called “Speed Chat,” through modified free-form typing that blocks inappropriate language or suggestive phrases called “Speed Chat Plus,” or via “Open Chat” which requires an exchange of a True Friend Code outside of the DGamer system. Disney.com employs several safety features to ensure all chat communication is moderated for safety.

Disney is on the ball with this and if I was a parent I would feel pretty okay with my kid using these features. Much more so than the rabid free for all of the Live universe.

Of course, what’s at the heart of DGamer is connecting kids to Disney content in a more direct way and ensuring brand loyalty for years and years to come. I mean I loved Winnie the Pooh because I watched the movie and had a few of the books. Nowadays kids can get the book, the toy, the movie, the show, the website, the game, the bonus unlockables from the game which open up even more of the website, and then give exclusive extra content from the show/movie. It’s a cycle, vicious maybe, but a solid damned fine cycle of concentrated content for Disney fans.

So what do I think of this baby-Live? Well, I really do think it’s a safe and dandy way for kids to experience social networking without involving stupid things like how many friends they have and what their likes are and make it into an online popularity contest that can make some kids feel extremely estranged. You like Caspian? You’re proud you beat the game with 700 flawless battles? Well, you can chat with people who think that’s cool too and even give advice on how you did it. Plus you get a shiny Honour for doing so and have your name on the top of a Leaderboard.

I think that is fantastic for any gamer kid and I’m happy the option now exists for players of Disney games.

posted by Nadine,

May 16, 2008.

Tested: The Chronicles of Narnia: Prince Caspian DS

Franchise games! Just like like comic to film adaptations the thought of a movie turned into a video game is like nails on a chalkboard for gamers. Currently, there are two major films vying for gamers attention. One is Iron Man, a game that goes directly for hardcore gamers with super suit building action and lots of explosive power. The second, however, is targeted at a younger tween demo in The Chronicles of Narnia: Prince Caspian.

Last year The Lion, The Witch, and The Wardrobe brought an enitre new generation to C.S. Lewis’ magical realm of heroic deeds. The film, like the book, was tremendous and a really good time (if you go for that sort of thing). For those who wanted a proper translation of that success to video games, well, they were verily disappointed with a game that was just plain boring. Like worse than the Shrek game. It was super linear, combat was boring, you needed two characters to do anything at one time in weird combos, and you collected completely out of place items for power ups. You don’t need shiny spinning coins in Narina. So when I popped in the DS version of the new Caspian game I was _very_surprised.

First off, I love my DS. It constantly amazes me when the graphics are so not what one would call cutting edge and yet they are exactly what I need even when playing a game set in the epic beauty of Narnia. I just go for SNES looking games, it’s beyond nostalgia, it just feels right. Then all the “gimmicks” of touch, sound, and even your own life’s breath to make a game work. With so much going on with the hardware the options for innovative and exceedingly fun gameplay isn’t that far out of reach. Having a developer who will use the hardware for that purpose is the tricky part, especially for a franchise game. Disney Interactive Studios and Fall Line Studios have done that, pushing their own limits to deliver a truly fun and fresh game for fans of both Narnia and the DS in general.

Alright, enough pontificating, what is the game like? Like fun is what! No, really, I was expecting a paint by numbers follow the story action adventure and what I got was a experience the story, action rpg! Can you say tickled pink?

The story of Caspian is set 1300 years after the end of Wardrobe and Narnia is in disarray. What you need to know: a bad guy is ruling and trying to kill the rightful heir of Narnia – Prince Caspian, who must call on the Pevensie kiddies to once again come to Narnia and save the kingdom! Adventure, set, go!

You start as Caspian in the courtyard of his castle for his first combat lesson. This is my favourite part of the game because I was so surprised by it. When you run into enemies on birdseye view of the screen you are taken to a traditional rpg style screen with enemies on one side and heroes on the other. Your party starts off as one, but quickly grows and you can arrange your party depending on your needs in battle. You have heavy attacks, light attacks, and magic attacks. You select which of your party you wish to use by a tap of the stylus and another tap on an enemy takes you to another combat screen. Each type of attack is essentially a mini game on its own.

Heavy sword attacks have one or more swords creeping away from a target in the middle of the screen. You vigorously rub the swords before they slip off screen so that they stab the target instead. You are always on a timer for these moves so you have to move fast and for a complete attack you need all the swords to hit the target.

Slash sword attacks have one or more lines appear on the screen and you must quickly swipe across the line with the stylus. The time limit always makes me nervous especially when a slight mistake will ruin one of the slashes and the attack will be weaker.

Archery has one or more bows scattered around a target and you must use the stylus to aim and pull the drawstring back and hit the target. This one was the trickiest by far for me and not only did I have trouble with more than two bows within the time limit, my aim was not that good. My answer to that was just to avoid using Susan…

Short swords and daggers use quick, jabbing thrusts. Targets pop up on the screen and you have to jab them with the stylus in the center for your attack. Kinda like the DS Super Mario’s Whack’a’Mole mini game.

Heavy attacks have a club appear which you grab with the stylus and must swipe down with when a target appears below. The faster the swipe the more damage delivered. It’s kinda nifty and reminds me of martial arts style block breaking.

And finally, Magic attacks use a pattern wheel that has certain points light up in sequence. You repeat the sequence with the stylus and the spin the wheel quickly to release the magical attack. The bigger the attack, the harder the sequence. Very cool.

Above the battle screen there are also items for health and attack maneuvers like Aslan’s roar. Enemies can be paralyzed or put to sleep and you can attack them with ease. You can also stop attacks from enemies by tapping them when an orange circle appears under them and you have already selected a character to attack with. You can only select members of your party that are standing up as sometimes they sit down to recover. The fact that you can stop attacks by intercepting them is great and adds a certain bit of strategy I didn’t expect, but greatly enjoyed. Susan’s horn is also on the top screen and you activate that for retreat from battle. You tap it and then quickly blow into the mic to sound the horn. Not great on a subway, but super fun at home.

You can change up the party to have a max of three characters and three helper characters (animals). Different mixes can give you different combos in battle. All characters need to be built up with experience points to enhance their stats. After a certain point you can also use Forge mode to upgrade equipment and characters. You are always picking up Forge items and there are side quests to collect more as well.

Your item bag will always be loaded with stuff and using the items is as easy as dragging and dropping over the character you wish too heal/equip. There are items every where and the best part is they are never out of place. You pick up items from the forest that are natural for that location, like apples, and of course there are chests with more specific items.

Another huge part to the Caspian title is that it is Disney’s first game to launch with the new DGamer network. Now the network doesn’t go live until May 16th but I tried out it a bit as well. I want to go into that in more detail in its own Tested so stay tuned for that in a few days time. The basic idea is DGamer is a secure, safe and fun environment for fans of Disney games to interact, trade items, and show off their stats. It’s like a mini Live for the DS and, I have to say, it’s about time. I didn’t think I would go for it as much as I have, but when I unlocked my first item in Narnia (the Caspian outift) my first instinct was to switch the game to DGamer and change my avatar clothing. Bonus items are so addictive, and I much prefer a stat I can show off in avatar form than points form. More discussion on that soon, suffice to say that I was surprised…for a second time.

I’ve spoken alot about combat here, but it’s my favourite part of the game and just so darned fun. Caspian has totally shocked me in terms of what a handheld franchise game could be, heck, what any console franchise game could be!

One thing that is pretty cool since it is based on a book was the use of text and the DS function of turning the console sideways for the dual screen reading mode. All the story is delivered in this way and when the DS icon appears you hold the DS like a book and the story appears in script along with very well done images that were created specifically for the game by an artist who has worked on Narnia covers before. The art is also based on the movie so all of the characters look exactly as they should. I really did enjoy the book-like aspect to the game. It reminds you of where this story comes from and I think even encourages younger players to actually go and read the story they are playing. A nice touch for sure.

All in all this game is fantastic. Yes, fantastic. Not only because it’s one of the few to break the franchise curse, but because it uses the DS so well. Like I said before, if you like Caspian play this game. And if you just love your DS then play this game too.

One last note, I think that the most important revelation I had from seeing this game early and then playing it all weekend was that I remembered where I started. As a kid I played Hook on the SNES and I just loved it. I wouldn’t play a game like that now. I’m all older and snobby with my games. Then I had the opportunity to take a look at Caspian and I’ve been experiencing sheer, childlike fun ever since. I think it’s important to remember the fun we had when we were kids and indulge the inner wee one every now and then.

What better game to do that than with one involving Narnia?

None that I can think of…

posted by Nadine,

May 13, 2008.

Wii Rock Band: No DLC!

This really should be a WTF Wednesday post because it’s just so stupid. Why would you deny the basic and essential features for a game like Rock Band?

Stephen Totilo over at MTV Multiplayer got some answers and seems to think that there is an online future for the game on the Wii. I say if it’s not there when the gate opens trust nothing! All my friends who have the game have already downloaded additional songs. It’s like one of the first things you do! There’s five extra songs in this version. Five. Because that is a satisfying number.

Badly done Nintendo and Harmonix!

Badly done!

posted by Nadine,

Mar 25, 2008.

Best Falcon Punch Ever

Well, maybe not, but recently I was shown this lil’gem. For fans of Super Smash Bros. (any version) the Falcon Punch is an awesome move. Delightful audio skills make the below possible. Enjoy!

(Or if you are Toku, there’s some tissues on the counter if you need to wipe the blood from your ears.)

Then someone went on made this sweet tasty on Guitar Hero.

And here, of course, is why the Falcon Punch is so awesome.

posted by Nadine,

Mar 24, 2008.

Guitar Hero: On Tour aka The DS Version

So, since I am a Guitar Hero/Rock Band crazy person I was delighted to see the DS add-on for the franchise. At least I was for the first fifteen minutes.

Thinking about it more I actually think this game will frustrate me, maybe even make me feel silly playing it, which is something so far I’ve avoided. Even when Toku txts me (yeah, we txt at home sometimes…that is silly) and asks me why I’m typing so furiously in my room when in fact I’m just playing with headphones on, I still don’t feel silly.

This thing just looks…awkward. I’ll have to try it out (release date supposedly sometime in the summer) and maybe I’ll be over the moon singing daisies about it. But I have concerns yo. Concerns. Like my hand already gets sore after awhile and now I’m going to have to hold my DS in one hand and I know there’s gonna me serious wrist aching going on.

Also, that is the lamest video game commercial I’ve seen in recent times. Kids don’t jump around to play games, they sit and move as little as possible for as long as possible. Silly rabbit, exertion is for adults.

Child obesity, awesome.

(It’s actually not. It’s gross and terrible and if you have a kid they shouldn’t touch video games until they are fifteen and even then sparingly.)

posted by Nadine,

Mar 20, 2008.

Nifty Controller Swapping!

Jason Cipriano at the MTV Multiplayer Blog has this fun little test of the different control schemes for Super Smash Bros Brawl.

I’m all for using the Gamecube controller, it fills that hands very nicely. It fulfils my gaming senses adequately.

posted by Nadine,

Mar 06, 2008.

Another Oldie...Still Good!

Here’s another music memory redone in various mind blowing ways. Also, YouTube is awesome, it connects Me with the Many.

Seriously, an eleven string bass? Insane…

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posted by Nadine,

Feb 06, 2008.

Love! or Hate! Endless Ocean

it does have sharks!

Wow, it seems like Endless Ocean is already on the shortlist for Most Polarizing Game, 2008. It’s a Nintendo Wii title that allows you to swim around deep-sea diving style and pet the odd fish. It has very little in the goal department, and people either love it or hate it. Tale of Tales’ Michaël Samyn says he enjoys it “more than any game that has been published in the last few years.” Over at MTV Multiplayer, if you can stomach the tired “What We’re Not Playing” chat transcript, you’ll see that Jason Cipriano thinks “you need a conflict in order for [a game] to be enjoyable” and thus hates Endless Ocean.

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posted by D,

Jan 23, 2008.

Demented

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posted by Toku,

Dec 07, 2007.

"Thinking About the Camera Is Game Design Too"

Gamasutra has an excellent interview with Yoshiaki Koizumi. It touches on the development of various Mario and Zelda games, and even includes consideration of motion sickness. He’s clearly a very thoughtful designer.

posted by D,

Nov 30, 2007.

My adventures at the Northern Digital Expo


So funny story, this past weekend I arbitrarily decided to go to Northern Digital Expo (NDEX or as we better know it, NAMBLA) and the first Canadian Open Major League Gaming Event (yippee.) I was greeted kindly by a young girl standing beside an enormous bin filled with IceBreakers breath mints and was promptly informed that I entered through the wrong door. Oh well…

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posted by Toku,

Nov 07, 2007.

Wanzer!

Oh for a decent giant robot game. Many devs have tried, but none yet have made it to the inner chamber and claimed the mech made of solid gold that surely would reward them. Armored Core, Chromehounds, Mechwarrior… and now Front Mission on the DS.

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posted by D,

Oct 31, 2007.

Angry Robot Sounds 6

Nadine was fired from the show and replaced by the much more Harvest Moon-friendly Mark. Kidding, Nadine will be back next time. In a perfect world, it will be all three of us!

Anyway, Mark and I do go on, about: first person shooters (incl. Halo of course), post-Oblivion RPGs, “you got your narrative chocolate in my nonlinear sandbox experience”, the lack of a good giant robot game, and retired pipefitters playing Wii games. And yes, Mark defends Harvest Moon’s honour.

Angry Robot Sounds 6 (16MB mp3, 49mins)

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posted by D,

Oct 28, 2007.

The Moon Books Project

Mayhap you’ve already come across this link, as it ain’t new, but the Moon Books Project has a plethora of public domain films and books formatted for use on the popular DS homebrew media app, MoonShell. You’d probably get a better reading experience by picking up the works in cheap paperback format, but to each his own. And there are some film classics in there: Night of the Living Dead, Kurosawa’s Ikiru and Rashomon, M, Welles’ The Stranger, Carnival of Souls, and inadvertent comedy greats Plan 9 from Outer Space, Reefer Madness and Hercules.

posted by D,

Oct 25, 2007.

I Gave up on Zelda

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posted by D,

Oct 24, 2007.

Angry Robot Sounds 5

We talk Halo 3, Zelda: The Phantom Hourglass, and how Nadine is racist against anime(?). Plus, games we are looking forward to.

Angry Robot Sounds #5 (16MB mp3, 35mins)

Subscribe on subscribe in iTunes

posted by D,

Oct 17, 2007.