Angry Robot

Chain World Videogame Was Supposed to be a Religion—Not a Holy War

“In Rohrer’s mind, his game would share many qualities with religion—a holy ark, a set of commandments, a sense of secrecy and mortality and mystical anticipation. This was the idea, anyway, before things started to get weird. Before Chain World, like religion itself, mutated out of control.”

• July 26, 2011, 11:55 pm |