Year of the Dragon's Lair
“A game is released that’s so cutting edge, so revolutionary, that people question whether it should be called a “game” at all, opting instead for the futuristic-sounding “interactive electronic experience.” Back in ’83.
“A game is released that’s so cutting edge, so revolutionary, that people question whether it should be called a “game” at all, opting instead for the futuristic-sounding “interactive electronic experience.” Back in ’83.