- when you take damage, glow on screen now indicates the direction from which comes the pain. I have a feeling that the glow is blue for shields and red once shields are down, but I could be wrong. I know a couple times, seeing a blue glow from the side of the screen, I thought I had been stuck.
- I liked the assault rifle at first, now not so much. It really isn’t a long range weapon, like no fussin’. You need to be close, close enough to already have been killed by anyone with a carbine or battle rifle. Also, you have to pretty much empty a clip into someone to kill them. A pair of spikers seem to beat that thing every time.
- I dual-wielded the spikers, but that was it. I just realized that in the games I played, I was the only one who ever dual-wielded. Which is strange because I really don’t think much of dual-wielding, to say the least.
- vehicle behaviour is different. I thought the mongoose was fragile and dying too easily, but what’s happening is that it’s easier to kill someone on a vehicle without destroying the vehicle itself. Had this happen while on the ghost on snowbound.
- speaking of snowbound: I must have played three games on this map, and no-one used the inside part of the level. I was waiting down there to play with the shield walls (or whatever they’re called) but it got pretty lonely. Shame, as other than that, there’s not much of interest on that map.
- I really like the other two maps.
- The changes to the HUD are all good. The shield meter is much easier to read now.
- I still hate matchmaking.