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Hot Sweaty Xbox Live Games for Summer

D: A couple weeks ago, Nadine and I checked out an Xbox Live event previewing some new games for Xbox Live. At least one of these are hot hotness, so check ‘em out…

1942

lasers-1

“Yeah, you know me,” says 1942. “I’m the old school arcade WWII flying game that’s all 2D and awesome.”

“Well, ‘inspired by WWII,’ perhaps,” you respond.

“What do you mean?” 1942 looks hurt.

“There are lasers, and planes the size of battleships.”

1942 flies into a rage. “SO WHAT!!!”

It may not be painstakingly realistic, but 1942 sure is fun. It’s a natural co-op game – the arcade version had two sticks. The addition of a health bar makes the game less brutally difficult. There are even RPG elements – after you complete a level, your plane improves its total health depending on how well you played. Plus, it has lasers.

N: 1942 was my favourite of this event, I couldn’t get enough! D and I played several times and even replaying certain levels was awesome because you can just totally do everything differently, change up tactics, it’s pure, fast-paced ADD fun! I seriously want to spend hours playing this online with D. There’s this link up attack in co-op where at the press of a button we have this awesome chain lightening flare up between us and it takes shit out!. Super hot.

Commando 3

commando

D: Ah, more adorably retro bloodletting. This time, the ostensible setting is the Vietnam War, one seen through Rambo goggles of an army of one to four gunning down thousands and rescuing POWs. John McCain could have been a guest star. Anyway, it’s another top-down 2D shooter, also featuring unrealistic-yet-upgradeable weaponry and sweet, merciful health bars. You can rock vehicles, too. It’s fun, but there’s rather a crowd of this sort of game on Live, and this one will set you back 800 Microsoft points, so choose wisely. The game is out now. It’s also out on PSN for $10.

N: Vietnam eh…Well, screw the political implications, this game is crazy coked out crazy town! Super big guns, mowing down enemies like tissue paper, crazy names like Wolf and Coyote! What’s not to love?! The art direction of the menus and special attack screens are hilariously righteous. You can totally tell which player was D, think handle bar stache of ultimate potency and then add dynamite and there you have it. Love running around shooting things! I like this game much more than Assault Heroes and that’s be the truths!

Roogoo!

roogoo

N: Oh creepy childlike wonder, how doth you fare these days? Roogoo instantly reminds one of that weird block game many of us played as toddlers. Put the proper shaped block in the proper shaped whole. You know the one. So Roogoo takes this matchy-matchy concept and applies it to fast moving blocks and rotating circular platforms. All very shiny, all very addictive and fast – if you go for the quick reflex sort of thing. But there’s a story too! And that’s where I went “hmm, methinks this reminds me of something….thinksme.” And lo, did I remember Jetsons: The Movie. Ye gods! The whole point of that film was that these ADORABLE wee creatures who lived in a giant meteor were being exploited by the Sprocket Corporation that George Jetson worked for and then in the end they shut down the plant that processed the meteor and save the cute critters. The freaky thing is in Roogoo the wee creatures you are trying to save look exactly like those of the Jetsons! What’s more, the plot of Roogoo is that these magical meteorites that fell on the home planet of Roo started turning the Roogoos into evil Moos. The only way to stop it is to do the whole catch the falling meteorites in the proper order and restore peace. I know it may be reaching, but adorable critters AND meteors twice in a lifetime? It seems bizzare…

D: Uh, I didn’t play this one. Too busy scarfing down little hamburgers.

Schizoid

schiz2

This game is one of the results of Microsoft’s XNA program, which will hopefully bear many fruits of similar quality. It’s an interesting concept – a co-op game in which the red player can only destroy red enemies, and the blue player blue ones. The only control, at least for the first few levels we played, was one stick. However, if that sounds simple, the difficulty ramped up (almost too) quickly as the game introduced a new form of enemy with every level. It became painfully clear that you would have to work together quite well with your partner in order to survive some levels.

You can play it solo with an AI-controlled partner, and apparently you can unlock a fearsome mode in which one player controls both ships with two sticks. That may very well break one’s brain.

N: Okay for me this game was not exactly fun…I was stressed and freaked out and couldn’t really relax enough to focus. I mean this type of game does stress you out and makes you react quickly, but I find there needs to be a better balance with the stress to make it work and, of course, become addictive. Geometry Wars is a perfect example, you feel loads of stress but you get faster and better. Like that Daft Punk song…So yay for the XNA awesomeness that someone got to deliver their video game vision, but not so yay for the stress of it all.

Other stuff

D: There was a new Sudoku game as well, but the presence of letters in with the numbers just threw my shit off right away and I quit out. So who knows, maybe it’s good… if you like (shudder) letters … There was also a new golf game, but as I barely understand real life golf, I’m not the one to tell you about it.

N: I tried the golf for a second but…I also do not like golf in any form, real or otherwise. And Sudoku and me is like…see I can’t even think of a proper analogy because even the word Sudoku makes my brain cry out in protest. It looked good though for fans of the mind cramping game.

D: Moral of the story? 1942 for suresies, and download the demos for the others and see if they fit your style.

N: Yes, get thee playing 1942 as soon as humanly possible and then play it all day and have joy! Have joy!

posted by D,

Jun 24, 2008.

Top 10 Games for $10

Pretty good list here contains some robot faves like N+, Geometry Wars, Pixel Junk Monsters, and Prey. Get your cheap on!

posted by D,

Apr 22, 2008.

Tested: N+

N+_screenshot13_bmp%201

So when Nadine and I were actually at the N+ launch party, I didn’t play the game. I had tried N on the website and enjoyed it but it was hard, so hard I figured I’d embarrass myself playing it in public. Last week, Mags was over ostensibly to play Rock Band, but we decided to give N+ a shot first. An hour later, we were yet to pick up the guitar and drums and continue our band Gunt’s glorious world tour.

Which is to say that this little ninja can handily compete in entertainment value with the big boys.

More...

posted by D,

Feb 29, 2008.

Ninja Style: Interview with the Developers of N and N+

Last week, Nadine and I attended the launch party for N+, the Xbox Live version of N, Metanet Software’s kickass ninja platforming flash game (which you can get right here) N+ is coming to the ‘Arcade on wednesday. It’s also in development for the DS and PSP.

The party was at the Gladstone Hotel. There was a little play area for trying out the game. Why not experience it in video form, it’s like you’re really there!

And then read on for the interview with the creators of N and N+, the charming Reigan Burns and Mare Sheppard. Symbolically anyways, it’s robots interviewing ninjas.

More...

posted by D,

Feb 19, 2008.

Here's Some Cool Shit

First off, speaking of Sid Meier, Sid Meier’s Pirates will be released as a download in the Xbox Originals category next week, along with Black and Ninja Gaiden Black. I’ve been meaning to play that bastard for some time, but have been unable to track down a copy, so I’ll give it a whirl upon release.

In other sort-of Xbox news, Xbox Media Center has been ported to Intel Macs. I say sort of because you don’t actually need an Xbox to run the software. It’s free, open source media center software developed for the original Xbox, but has been ported to Linux and now Mac OS X. Why would you run that and not Front Row or the AppleTV? This interview with lead programmer Elan Feingold gives some reasons:

  • Resolutions up to, including and even surpassing 1080P (AppleTV is currently at 720P)
  • DTS/AC3 passthrough (which is great for playing DVD/BluRay/HD-DVD sourced audio). This means if you have a surround receiver you can have it decode multichannel audio
  • Almost unlimited video and audio format support since we can play anything ffmpeg supports
  • A great virtual file system layer with support for protocols like UPnP
  • There is a great looking weather item that puts very useful info in front of your eyes.
  • Since it is an open platform, the sky really is the limit, things like Youtube browsers, RSS readers, visualizers, MAME/Other emulators are all being integrated seemlessly. Heck, one could even imagine running an Xbox emulator on my quad-core machine…now that would bring us full circle!

So there ya go.

posted by D,

Feb 07, 2008.

Rez HD

Now that’s a flashback. Rez was originally released by Sega for the Dreamcast and PS2 in 2001, and has just arrived on the Xbox 360 Arcade in an HD version. Rez is a rail shooter, but a musical one, a dated-yet-awesome musical one. It’s like Tron at a rave, with trance beats, iTunes-visualizer-esque visuals and a flying through cybertunnels, cyberhacking the network backstory. Rez’ creator is Tetsuya Mizuguchi, and you can read an interview with him at Game|Life here.

Notably, Rez was the game for which the Trance Vibrator peripheral was released.

I’ve almost played through the first three levels, and I would qualify this game as bitchin’ awesome hot shit. It’s original, easy to control, fun, and synesthesiatastic. At 800 Microsoft pesos, or around $10, I’d say it’s worth the cash, if only as a utility for inducing bliss – or possibly vomit – after a hard night out.

posted by D,

Feb 04, 2008.

Angry Robot Sounds 9

Hello Internets!

A thrilling new installment of the action-packed, high-octane Angry Robot podcast experience. Topicz: our favourite new headscratcher of a game Kingdom Under Fire: Circle of Doom, Xbox Live vs. The Playstation Store / network thing, Blu-Ray wins but will inevitably lose to the Flesh Drive aka synthetic fat man full of hard drives who follows you around.

This episode features the debut of the Technical Difficulties Theme, on account of – you guessed it! Technical difficulties. Awesome!

Hay, I just noticed that the acronym for our new crush is KUF: COD. Catchy!

Next week we’re totally doing the podcast again and I’m gonna try to put EVEN MORE exclamation points into the writeup!!!!!!!!!

Angry Robot Sounds 9 (22MB mp3, 24mins)

Subscribe on subscribe in iTunes

posted by D,

Jan 13, 2008.

Playing Tron on XBLA Makes You Think...

What will happen if I get sucked into a computer from the 80s and have to battle my pixelated way out?

More...

posted by Nadine,

Jan 10, 2008.