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Videogames May Not Be Timeless, But What Is?

In the article Are all video games doomed to irrelevance in the Globe, Chad Saphieha argues that, well, title of article because unlike films and novels which are valued for their stories and characters, videogames are valued for “elements that are constantly evolving within the medium, such as game design, play mechanics, and, to a lesser degree, graphics”:

In order to be considered timeless, a work of art must necessarily affect its audience in a similar way and to a similar degree, regardless of when it happens to be viewed. Super Mario Bros. fails this test because those who play it for the first time today have experienced more modern games that significantly expand upon and outdo Nintendo’s archetypal platformer. Everything Super Mario Bros. does well—its run-and-jump action, its hidden levels, its rewarding coin collection system—has since been improved upon by countless other games. We rightfully acknowledge and respect that it served as inspiration for later games, but we also understand that many of these games have inarguably surpassed their original muse.

On the other hand, “If The Godfather had debuted in 2008 rather than 1972, it almost certainly would have received reviews that were just as rave as those it earned 35 years ago. Ditto for a classic novel like Leo Tolstoy’s War and Peace.”

Unfortunately, that’s just not the case. Let’s imagine the Godfather comes out right now – after Goodfellas, after The Sopranos, hell, after Analyze This. After countless mob stories of every variety, let alone after the aesthetics of music videos and commercials have had massive influences on the style and pace of film storytelling. It would be shrugged off as a well-acted but nonetheless stodgily-paced and derivative mob drama.

I should know. I recently lent my Godfather box set to a friend who had never actually seen the films. He was less than impressed, but understood a key point: the sheer influence the film has had on subsequent films lessens its impact. I’ve felt similarly watching Breathless and Rashomon: the feats of technique and storytelling that made them remarkable upon release – and indeed won their entry into the canon – now seem commonplace by virtue of widespread imitation.

This is perfectly natural. Appreciating these past artworks requires not only a sort of aesthetic suspension of disbelief but also a certain knowledge of the work’s history and context. Really, there is no ‘timelessness’ in art; every work has its time and place. A work may speak beyond its own, but it doesn’t mean it doesn’t have one. This is true of videogames just as it is of any other art form. Videogames may change more rapidly than other forms, but hey, what doesn’t these days? And really, despite the advances in graphics, AI and online play and suchlike, we’re still clearing levels and beating bosses like we were in the 80s.

People do still play Super Mario Bros. and Donkey Kong. The classics live on in emulation and on Live Arcade and the Virtual Console and even in their original physical incarnation. (To say nothing of the many current releases, including many art games, making use of “dated” technology like 2D graphics.) Our classics – as young as they are yet – are still alive and well, thank you very much.

posted by D,

Mar 29, 2008.

Straight By Default: Gaming's One Size Fits All Policy

Okay, I’ve been thinking. I’ve recently discovered that I’m filled with ire by the lack of variety of sexuality and gender in the gaming world.

In popular culture, well, in all culture gay/lesbian/bisexual/transgender/ two-spirited people get lost in the overwhelming difference in population percentage. Let’s be realistic (yes, some people are not what they seem though they may never act on it) and give all of the above around 15% of the total population. Books, television, movies, games are all made for the main goal of profit. You need to sell more cake, so make the kind of cake most people want and thus you sell more cake. Oh sure, you can have some other flavours, even pie sometimes, but mostly you’ll have the one cake that most people want and the rest can either go along with that choice, make their own damned cake, or find a smaller bakery to suit their needs. This analogy is making me hungry for sweet things, and I digress.

When I was just entering my teens I found myself yearning for something in my entertainment that I did not fully understand at the time. I was drawn to certain characters in tv and film that emanated a certain energy or had characteristics I found interesting because they had something slightly off about them, slightly out of sync with the rest of the characters and archetypes to which I had grown accustomed. I soon found out what I was picking up on was the fact that they were gay, or as close to it as they could be to fly under the censor radar. I also found out I was gay as well. Super gay.

I remember searching through the local library for anything I could find on the subject. I feel as if it was a rite of passage to take those books up to a very sour looking older woman as she scanned them quickly and offered me such a glare that to this day I’ve not forgotten it. I needed to seek out gay content to satisfy this fierce need within me to feel normal. I needed to read, hear, and see experiences that mirrored my own. If I couldn’t find that in the media around me, I just had to go digging for it. Glares be damned.

For any person who identifies as “not quite straight” the ability to see media through pink glasses is surprisingly easy and instinctual. I would see characters on tv and just automatically think of them as gay, even if series canon dictated otherwise. I would just click it in my head that they were and proceed enjoying the material. For games, however, being able to read between the lines and read subtle facial movements in different ways isn’t that easy. There are no pink gaming lenses as of yet.

When I play games I set myself up to explore a world and go on an adventure, much as I would when reading a book or watching a film. I accept that this is someone else’s vision and story and that I am merely the audience. I also accept that making a game is a complex beast and certain choices need to be made. Hero: male or female? For a long time the choice was almost always male. For many of the “hardcore” games this still rings true. Only recently have games like G.R.A.W 2 included the ability to make your character a female, for online play anyway. My beloved Halo 3 simply has a female voice feature for online multiplayer. Yippee.

It was only when I played Jade Empire years ago that the strange feeling I was so accustomed to, just like in my teens, lifted. Jade Empire was my Xena of gaming. In Jade Empire I played a female character, but another female character reacted to me in the same way she would if I had chosen a male lead. I was astonished. I would refer to her as “my girlfriend” when I was chatting with my cousin as he watched me play. And when he played as a male character I would tell him to “be nice to my girlfriend” even though he chose to be super evil and sell innocent people to slave traders, and also kill my gf at the end of the game. What a bastard.

Jade Empire showed me that I was lacking in the fulfilling experience part of my play. That the majority of games took a certain road in storytelling that I had taken as an unbreakable norm until Bioware showed me that was incorrect thinking. They came back again with the much talked about “lesbian” sex in Mass Effect only this time their approach was a little flawed. The fact that you could be female or male was terrific. And getting with an alien? Brilliant. The flaw was that the alien had so many “female” characteristics, complete with a lilting voice. This excluded the male/male alien sex perspective entirely. Oh Bioware said it was a sexless being, but our eyes and ears said “that’s a she-lady!”.

Yet this game was so close to the mark for what I want in every game from now on. Bioshock? That’s First Person, so why not make a female character too? Give me the choice! Halo? Samus was a fully loaded cybernetic warrior, I don’t need much and the extra voice work is nothing with the pithy amount of lines Master Chief delivers. He’s super big anyway, what difference would it make to have a female version?

Fable let me woo any gender, but I was still locked into being male from the get go.

Now you may be saying, “What the hell! You can’t choose the sex/gender of every protagonist in a book or a movie! Suck it up!” No, I can’t do that. But those are linear, and in some ways, limited experiences. A game is an interactive story with so many gameplay variables, why can I not play through the story with the gender and sexuality (when applicable) I choose? Why can’t I play Halo as a woman? Why can’t I play the way I want to? When Cortana talks to the Chief with such a special fondness, why can I not experience that as a male or a female?

Games are engineered, and in this rapidly evolving art form why is it that I am forced to play as a man and have all interactions under the assumption that I am straight and I enjoy straight content. Bioware has shown that with a little extra effort this assumption can be removed from the equation altogether. That the experience of the game can be varied with no damage to the overall feel or plot of the game. Jade Empire is sadly my only example of this. There may be others I am not aware of, I hope there are, but right now what I am seeing and feeling in my playing experience is a limitation. And limitations in an arena of unparalleled freedom to create experiences and new visions of storytelling are a sad thing.

I understand it takes a huge amount of effort to make a game. Character animations, cinematics, voice acting, I get it. I understand that not every story can be told in a genderless way. I want to play Conan as a male, I want that kind of game too. What I am talking about here is the option for more. That the default setting on storytelling does not always fall into the majority cake factor. I want to enjoy a variety in games. I think now is the time to be critical of this tradition in gaming. Bigger, better games are coming and they are coming fast. I’m not asking for equality in those games, no that’s not the issue, I’m asking for variety. Let the vast human experience have just a wee bit more room in the realm of gaming.

I sincerely hope that the future of gaming is not constrained by a begrudging and slow acceptance of that other 15% percent. In the past twenty years gay and lesbian content has soared in books, magazines, tv, and film. I just hope it doesn’t take that long for the world of gaming to do the same.

posted by Nadine,

Mar 26, 2008.

Reflex Button Mashing = Madness

Seriously, I can’t take much more of this shite!

Over the weekend I was playing a wee bit of God of War: Chains of Olympus for the PSP. I love God of War. I totally dig the story and I love the design and the gameplay. God of War means good times to me. Yet while I was playing the latest prequel I was unhappy, verily so. The whole first level was an exact replica of the opening of God of War 2. In the latter, you run across a city scape chasing and attacking a giant walking statue. In Chains of Olympus the only difference is you’re chasing a giant monster. What the hell? Couldn’t they have spiced things up a little and not made it so painfully similar? But I digress, that isn’t what this rant is about! It’s about button mashing. Specifically, the God of War inspired plague that is infecting all action adventure games.

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posted by Nadine,

Mar 17, 2008.

Cons: Yes, they are becoming that aren't they...

Speaking of consolidation. Wonder-Con – which runs this weekend in San Francisco – will be featuring not just comics, film and tv, but also video games, like its sister convention Comic-Con. EA, Ubisoft, LucasArts and Capcom will all be there ready to wet the whistles of gamers with tidbits about upcoming releases. Yeehaw.

Can I tell you all that I’m worried?

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posted by Nadine,

Feb 22, 2008.

The Day I Threw My XBOX from the 7th Story Balcony


I love my x-box. It makes me almost as happy as my MacBook Pro and Sex makes me (separately, of course. The USB ports are not nearly big enough.) However, the other day my rage nearly got the best of me.

Naruto induced my rage.

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posted by Toku,

Feb 06, 2008.

Game Music...Again

I was watching Toku play Shadow of the Colossus the other night. I’ve never played it, I wasn’t a Sony person til recently so I have alot of catching up to do. He explained to me his reasons for loving the game, the storyline, the landscapes and the vast open feeling with hidden load times, the fact that it was like a ‘almost silent opera’.

The first thing that struck me was the music. The achingly beautiful music. I was once again brought back to my thoughts of the power of game music and the sheer beauty of emotion that music can generate. Roar of the Earth, the official title of the Shadow of the Colossus soundtrack, was released in Japan in 2005.

The emotion, the action, and the passion that is included in this first minute of music is so staggering to me. It breaks my heart, invigorates me and shocks me all at the same time.

I just wanted to share that with you.

posted by Nadine,

Dec 19, 2007.

To Buy or Not To Buy: PS3

Okay, so the price has dropped, there are more than a few good games now, and the PlayStation Network is finally starting to get some nifty, addictive titles. Yet given the torrid history of the PS3, does any of that really matter?

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posted by Nadine,

Dec 05, 2007.

The First Person

Are first person games bound for extinction?

Don’t get me wrong, I’m a Halo fan, and a Marathon fan, and a Bioshock fan, hell, even a Doom fan. I like Oblivion, and Deus Ex was pretty rad too.

And I’m writing this in the first person. (He writes something like this in the third person, he sounds like a serial killer.)

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posted by D,

Nov 16, 2007.

Phoenix Gaming aka Gamer = Time to Play?

I was speaking with Nigel recently about this whole fall release schedule and how there hardly seems to be time to play anything. This got me thinking, does the amount of time that I play equal how hardcore a gamer I am, or is it the games that I play that reflect my gamerness?

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posted by Nadine,

Oct 30, 2007.

Star Wars IS Gaming: The Continuing Comparison

I meant to post this a while back but never got to it. Read on for more from Nadine’s wacky obsession – Star Wars’ mad crazy influence on non-Star Wars games!

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posted by Nadine,

Oct 17, 2007.

Finish the Fight... For Now...

So, there go the end credits… and now the little post-credits cut scene… and it’s over. Well, that was anti-climactic. I’ve just finished Halo 2 for the first time (yes, I’m a little late to this party) and I can honestly say that I get why people were a little miffed by the ending. I understand that Bungie was focusing primarily on creating “the greatest multiplayer experience in history,” but come on…

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posted by GigerHR,

Sep 21, 2007.

Okay For Serious Stop Whining About Halo

This irks me.

Halo bashing is lame.

“Halo suxors!” “XbxSUCKS!” “Sony RULZS!*&%$!”

Lame, super lame, uber lame.

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posted by Nadine,

Sep 13, 2007.