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DRM Issues With Spore and Mass Effect Make Me Mad

I don’t get it.

Why does this need to happen? Apparently, for PC users of Mass Effect and then Spore the status of the installation key must be checked and verified every 10 days. If you don’t have internet for some reason and it’s around verification time, well, no gaming for you. Much like when I couldn’t play all my Live games…grr.

So, it just feels a bit like punishing the innocent for the crimes of a pirating crew. The official post on the Mass Effect forums states that this info is just the way it is right now and it may change, but still way to put the fear of shitty situations in PC gamers.

I do know why companies are turning to solutions like this but it still angers me that the internet is required to play a PC game just for verification purposes. The whole Digital Rights Management argument is one I do admit to not fully understanding, but I hate feeling like I have to pay for and live with barriers that were created because of the actions of a selected group of freeloaders. Yeah, I said freeloaders. Downloading something once and and a while because it is too difficult to obtain in your country or something is one thing, but always downloading all music, tv, films, and games and never paying for it? That’s just pushing the limits of digital charity I think. I’ve always been of the mind that if you buy it in some form at some point in time then it’s okay to download it. That shouldn’t be abused though. People do create these things and they shouldn’t be robbed of payment simply because “it should be free”. It isn’t free, so pay for it. At least pay for some of it!

Gamers have to pay huge prices for games, that is true, but with the future of digital distribution and the elimination of discs and the transportation thereof the costs will one day go down. Still, it’s all a tricky and weird business right now I know that. I just don’t like legal customers having to deal with software ticks to keep the pirates away. They’re gonna crack it anyway, they always do. And they always will. Just the nature of software…if someone makes something eventually another will figure out how to unmake it.

posted by Nadine,

May 08, 2008.

Straight By Default: Gaming's One Size Fits All Policy

Okay, I’ve been thinking. I’ve recently discovered that I’m filled with ire by the lack of variety of sexuality and gender in the gaming world.

In popular culture, well, in all culture gay/lesbian/bisexual/transgender/ two-spirited people get lost in the overwhelming difference in population percentage. Let’s be realistic (yes, some people are not what they seem though they may never act on it) and give all of the above around 15% of the total population. Books, television, movies, games are all made for the main goal of profit. You need to sell more cake, so make the kind of cake most people want and thus you sell more cake. Oh sure, you can have some other flavours, even pie sometimes, but mostly you’ll have the one cake that most people want and the rest can either go along with that choice, make their own damned cake, or find a smaller bakery to suit their needs. This analogy is making me hungry for sweet things, and I digress.

When I was just entering my teens I found myself yearning for something in my entertainment that I did not fully understand at the time. I was drawn to certain characters in tv and film that emanated a certain energy or had characteristics I found interesting because they had something slightly off about them, slightly out of sync with the rest of the characters and archetypes to which I had grown accustomed. I soon found out what I was picking up on was the fact that they were gay, or as close to it as they could be to fly under the censor radar. I also found out I was gay as well. Super gay.

I remember searching through the local library for anything I could find on the subject. I feel as if it was a rite of passage to take those books up to a very sour looking older woman as she scanned them quickly and offered me such a glare that to this day I’ve not forgotten it. I needed to seek out gay content to satisfy this fierce need within me to feel normal. I needed to read, hear, and see experiences that mirrored my own. If I couldn’t find that in the media around me, I just had to go digging for it. Glares be damned.

For any person who identifies as “not quite straight” the ability to see media through pink glasses is surprisingly easy and instinctual. I would see characters on tv and just automatically think of them as gay, even if series canon dictated otherwise. I would just click it in my head that they were and proceed enjoying the material. For games, however, being able to read between the lines and read subtle facial movements in different ways isn’t that easy. There are no pink gaming lenses as of yet.

When I play games I set myself up to explore a world and go on an adventure, much as I would when reading a book or watching a film. I accept that this is someone else’s vision and story and that I am merely the audience. I also accept that making a game is a complex beast and certain choices need to be made. Hero: male or female? For a long time the choice was almost always male. For many of the “hardcore” games this still rings true. Only recently have games like G.R.A.W 2 included the ability to make your character a female, for online play anyway. My beloved Halo 3 simply has a female voice feature for online multiplayer. Yippee.

It was only when I played Jade Empire years ago that the strange feeling I was so accustomed to, just like in my teens, lifted. Jade Empire was my Xena of gaming. In Jade Empire I played a female character, but another female character reacted to me in the same way she would if I had chosen a male lead. I was astonished. I would refer to her as “my girlfriend” when I was chatting with my cousin as he watched me play. And when he played as a male character I would tell him to “be nice to my girlfriend” even though he chose to be super evil and sell innocent people to slave traders, and also kill my gf at the end of the game. What a bastard.

Jade Empire showed me that I was lacking in the fulfilling experience part of my play. That the majority of games took a certain road in storytelling that I had taken as an unbreakable norm until Bioware showed me that was incorrect thinking. They came back again with the much talked about “lesbian” sex in Mass Effect only this time their approach was a little flawed. The fact that you could be female or male was terrific. And getting with an alien? Brilliant. The flaw was that the alien had so many “female” characteristics, complete with a lilting voice. This excluded the male/male alien sex perspective entirely. Oh Bioware said it was a sexless being, but our eyes and ears said “that’s a she-lady!”.

Yet this game was so close to the mark for what I want in every game from now on. Bioshock? That’s First Person, so why not make a female character too? Give me the choice! Halo? Samus was a fully loaded cybernetic warrior, I don’t need much and the extra voice work is nothing with the pithy amount of lines Master Chief delivers. He’s super big anyway, what difference would it make to have a female version?

Fable let me woo any gender, but I was still locked into being male from the get go.

Now you may be saying, “What the hell! You can’t choose the sex/gender of every protagonist in a book or a movie! Suck it up!” No, I can’t do that. But those are linear, and in some ways, limited experiences. A game is an interactive story with so many gameplay variables, why can I not play through the story with the gender and sexuality (when applicable) I choose? Why can’t I play Halo as a woman? Why can’t I play the way I want to? When Cortana talks to the Chief with such a special fondness, why can I not experience that as a male or a female?

Games are engineered, and in this rapidly evolving art form why is it that I am forced to play as a man and have all interactions under the assumption that I am straight and I enjoy straight content. Bioware has shown that with a little extra effort this assumption can be removed from the equation altogether. That the experience of the game can be varied with no damage to the overall feel or plot of the game. Jade Empire is sadly my only example of this. There may be others I am not aware of, I hope there are, but right now what I am seeing and feeling in my playing experience is a limitation. And limitations in an arena of unparalleled freedom to create experiences and new visions of storytelling are a sad thing.

I understand it takes a huge amount of effort to make a game. Character animations, cinematics, voice acting, I get it. I understand that not every story can be told in a genderless way. I want to play Conan as a male, I want that kind of game too. What I am talking about here is the option for more. That the default setting on storytelling does not always fall into the majority cake factor. I want to enjoy a variety in games. I think now is the time to be critical of this tradition in gaming. Bigger, better games are coming and they are coming fast. I’m not asking for equality in those games, no that’s not the issue, I’m asking for variety. Let the vast human experience have just a wee bit more room in the realm of gaming.

I sincerely hope that the future of gaming is not constrained by a begrudging and slow acceptance of that other 15% percent. In the past twenty years gay and lesbian content has soared in books, magazines, tv, and film. I just hope it doesn’t take that long for the world of gaming to do the same.

posted by Nadine,

Mar 26, 2008.

Top Ten Stuffs I Learned From Gaming in 2007!

Look! A List! Wow! Tis unique indeed! No seriously! For realsies!

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posted by Nadine,

Jan 04, 2008.

2007: The Best, the Most Played, and the Disappointing

Everyone else is making lists… I just couldn’t help myself.

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posted by D,

Dec 28, 2007.

Angry Robot Sounds 8

Toku, Nadine and D discuss Mass Effect and the Gerstmann stuff.

Angry Robot Sounds 8 (17MB mp3, 36mins)

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posted by D,

Dec 06, 2007.

The Adventures of Eyeless Max: Mass Effect

Damn you, Mass Effect. Damn you for everything you arte going to do to me. For all those hours you are going to steal from my life, for making me listen to your droning Codex for hours in fascination…

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posted by Toku,

Nov 30, 2007.

What Are You Playing? Second Edition

In which we discuss crony capitalism in Baltimore zoning legislation. Nah, we talk about what we’re playing.

Mags – This week I channeled my inner fourth grader with Playground on the Wii. Sure, it’s about as deep as an illiterate cheerleader, but there’s something just so satisfying about whipping your wife’s butt at wallball and paper airplane racing.

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posted by D,

Nov 29, 2007.

Angry Robot Sounds 7

Is this the “Golden Age of Gaming”? Discuss. We did, with reference to Mass Effect, Assassin’s Creed, Zelda, GTA III, Oblivion and our usual share of griping about games media. Cast: Mags, Nadine, D.

Angry Robot Sounds 7 (17MB mp3, 37mins)

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posted by D,

Nov 28, 2007.

Mass Effect: Review and Thoughts Part 2

So I’m finally finished this badboy. Might as well check in with updated thoughts.

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posted by D,

Nov 27, 2007.

Mass Effect Review

msfx

After a long wait, through months of delays, Bioware’s RPG epic Mass Effect is finally here. I’ve gotten about 12 hours in, although I’ve been playing for 14 hours. More on that in a moment.

Mass Effect is many things, and your enjoyment of it will likely reflect what you expect it to be. If you’re looking for a rich scifi storyline set in a detailed world, you will love it. If you like RPG shooters – an odd category to be sure, but one shared with Bioshock at the very least – you’ll enjoy this, after a steep learning curve. If you’re looking for a step forward in interactive entertainment, or (even less modestly) the pinnacle of modern gaming experiences, you’ll be somewhat disappointed.

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posted by D,

Nov 20, 2007.

Angry Robot Sounds 5

We talk Halo 3, Zelda: The Phantom Hourglass, and how Nadine is racist against anime(?). Plus, games we are looking forward to.

Angry Robot Sounds #5 (16MB mp3, 35mins)

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posted by D,

Oct 17, 2007.

Star Wars IS Gaming: The Continuing Comparison

I meant to post this a while back but never got to it. Read on for more from Nadine’s wacky obsession – Star Wars’ mad crazy influence on non-Star Wars games!

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posted by Nadine,

Oct 17, 2007.

"Is the dark side stronger?" "No, no, no. Quicker, easier, more seductive."

So there I am, standing in front of one of Bioshock’s doe-eyed Little Sisters. Her Big Daddy guardian is laying at my feet (thanks to a healthy dose of electric buckshot), and now her fate is in my hands. My choice: off the brat and become significantly more powerful, or save her, with the understanding that future foes will become that much harder to take on.

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posted by Mags,

Sep 14, 2007.

X07 Canada

We got a look at some stuff at Microsoft’s fall press event today: Assassin’s Creed, Mass Effect, Halo 3. I’ll be writing ‘em up imminently; I hope to have Halo 3 impressions later today.

posted by D,

Aug 28, 2007.