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Games on the iPhone

iphone

The iPhone App store launched friday with 41 games available for it. As MTV Multiplayer notes, the DS launched with 11 games, and the PSP with 24. The hardware is no slouch when it comes to gaming, either. As roughly drafted puts it:

The iPhone is in a significantly different class of performance, has far more internal resources for games, and is equipped with a variety of other hardware–from its camera to its ubiquitous (if slow) mobile network to its multitouch high resolution display and accelerometers–all of which have to power to unlock entirely new classes of games and other more serious applications.

The iPhone launch games include offerings from Sega (Super Monkey Ball) and EA (Tetris, Scrabble). And there are already even more games than at launch – it’s hard to find an exact number, but over a hundred easily.

But how do they really stack up? There are 16 different sudoku games, some old school arcade ports, some racers, many card and puzzle. Even a text adventure. But not one RPG, not one strategy title. For sure, the hardware is idiosyncratic; shooters may not work too well. But if the DS’ touch screen is any indication, it’s still possible, and genres like RPG, strategy and even RTS can work very well.

You can’t blame developers for going casual when it comes to games on a phone, but all the same, Orcs and Elves on this thing would kill. And when we start seeing the games that take advantage of the networking and even GPS, we’ll start seeing some crazy things.

posted by D,

Jul 14, 2008.

Neil Young To Make Games for iPhone

No, not that Neil Young. Rather, an ex-EA man who had a hand in Majestic, Facebook games and Boom Blox, and Gamasutra has an interview in which he explains the appeal:

The iPhone, from a performance standpoint, is pretty close to a PSP, but unlike the PSP, it’s got a touchscreen, accelerometers, a camera, it’s location-aware, it’s got all of your media on it, it’s awake with you, it’s always on, and it’s always connected to the network. So if you think about the types of games and entertainment experiences that you can build on a platform like that, it’s got to get pretty exciting pretty quickly.

Frig yeah! That GPS is gonna spawn some interesting augmented reality games.

posted by D,

Jun 30, 2008.

EA Offer Deadline for Take-Two Passes

So Take-Two Interactive, swimming on super waves of success after GTA IV, have still not accepted any offers made by EA. EA set a deadline for their latest offer which was ignored by Take-Two shareholders.

I find this so interesting to read about because Take-Two has proved that they can make amazing games and it worries me that they would be bought by giant EA so soon after just establishing themselves in the market as truly great game makers.

Oh, well money money money is the name of the game so we’ll see how this pans out sooner rather than later.

posted by Nadine,

May 20, 2008.

Kotaku on the EA - Take Two Shenanigans

Leigh Alexander of Sexy Videogameland is writing for Kotaku now and has an excellent article about what’s really happening with EA’s hostile takeover bid of Take Two, publisher of Grand Theft Auto IV, Bioshock and the 2K Sports series. The article is based on interviews with analysts who generally think Take Two should sell, since the $26 per share EA is offering is generous, and points out that Take Two chairman Strauss Zelnick has a lot of stock in his company that he wouldn’t get if the EA buyout went through, so perhaps his interests and his company’s aren’t entirely aligned. Deep in the comments, though, a Take Two employee points out that Zelnick’s specialty is preparing companies for sale, and so the board may simply think that the company will be worth more once their restructuring is complete in a couple years. We’ll know more tomorrow anyway, as shit is bound to go down at Take Two’s shareholder’s meeting.

We discussed the takeover on a recent Robot Sounds, but from the angle of what it means for gamers. If it goes through, seeing as EA is likely to kill 2K Sports, it’s hard to view it as a positive thing.

posted by D,

Apr 17, 2008.