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Minecraft 1.0

MINECRAFT 1.0

I wonder if some of Minecraft’s appeal will dissolve now that it’s a 1.0 product and will probably see less frequent updates.

I seem to play it once every few months and whenever I do, I see something new, not just because the human perceptive system is selective blah blah but because quite literally new things have been added to the game since I last played. I was roaming around and I saw a wolf. Wolf!

One’s natural reaction is to search on the Minecraft wiki to see what you can do with a wolf. If you feed it a bone, you can tame it. Then it will follow you around and attack your enemies. You can even tame a whole pack. God damn!

The preceding paragraph indicates the other arcane appeal of Minecraft that is rare in games: it’s almost a game about looking things up in a wiki. The game does a notoriously poor job of telling you what you can and should do, so you’re trained to consult out-of-game sources from your first in-game night, when you were probably eaten by zombies since you didn’t build shelter before nightfall (surprise!) because you didn’t run up to a tree and punch it to make wood blocks (surprise!) enabling you to make a craftbench enabling you to make tools etc etc…

That’s the risk, that what any rational game critic would call improvements to the early game will take away some essential charm. Similarly, the cessation of the perpetual beta, if it does in fact mean the game needs fewer updates, could take away some of those surprises, which were legion this last play: wolves. Breeding animals. Enchanting. Potions. Back to the wiki!

There’s so much good there though that one needn’t fear too much. Almost certainly that sense of wonder, exploration, and enterprise will remain. I watched a doc about early man whose thrust was that homo sapiens was unique because of his ability to imagine what wasn’t there. He could imagine the path of a herd of big hairy prehistoric elephant type things, and conceive of a trap to put there. He could imagine the path of a projectile.

He could see a near-infinite world of blocks and imagine building the USS Enterprise out of those blocks.

It’s not genius but it’s ingenuity, and that’s what makes Minecraft feel so human. I know as a downtown champagne-socialist elitist I should decry the path of human history which paved paradise with highways and clogged our seas with oil, but you can’t help sometimes being impressed.

Like if you ride on a jet, don’t you sometimes think, “Dude! We fuckin’ made this. What have monkeys built lately?”

The hero of Minecraft is born with nothing in his hands and then he punches a tree and soon his basic needs (hut, torches, pork chops) are taken care of and after a bunch of lifting he is riding a minecart out of the earth’s core up into his sky castle. It’s the ascent of man in a nutshell.

If games have real-life value inasmuch as they train us to deal with life in certain ways, Minecraft teaches us to see how much is possible in this world of ours, to learn more about it, and then go fucking build that.

BTW as of press time (ha! I love saying that) Minecraft is actually version 1.1, and the latest snapshot release added, amongst other things, the breeding of ocelots.

posted by D,

Feb 01, 2012.

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Final Cut Pro X Updated

For free, to add a few features:

The non-linear editing program was initially launched to protests by the pro-editing community, but Version 10.0.3 addresses nearly all of the remaining criticisms of the post-production tool, adding multicam support, external broadcast monitoring (still a beta feature), and detailed chroma-key controls. And perhaps the biggest criticism—the lack of an upgrade path for projects built into previous Final Cut versions—has now been addressed by a third-party plugin called 7toX, from Intelligent Assistance.

Happy now, internet?

The recent fear and loathing about Apple dropping the “pro” market was based on two things: the perceived dumbing-down of FCP, and the neglect of the Mac Pro. It never made sense to me though. Why would Apple bother with a huge, from-scratch rewrite of Final Cut if it planned to ditch it?

The speculation was that since it a) borrowed some interface from iMovie, b) contained some DSLR-friendly features, c) was drastically cheaper, and d) was missing a bunch of features, that Apple was targeting “prosumers” (shudder) and not “pros”.

a) If the same people who rethought iMovie a few years back were doing the same to FCP, it follows that some interface will be shared. If they’ve figured out better interfaces for editing, they’re going to want to use them. As I stated before, traditional editing software packages (NLEs) are based on a tape-to-tape interface metaphor which isn’t helping anyone anymore. We should be happy that Apple is trying to improve it.

b) DSLR workflow is a file-based workflow, which is obviously the future. Things like background transcoding and auto-sync are just plain handy for whichever files you are importing, whether prosumer like AVCHD or pro like Redcode.

c) FCP X is $300 to Final Cut Suite’s $1000. Suite contained extra software like Colour and Soundtrack that Apple no longer offers (it has folded some features of these apps into FCP itself). It also contained Motion and Compressor, which Apple is now selling separately for $50. Furthermore, there is no upgrade pricing on the App Store, so the next time Apple decides to charge for a new version of FCP X (XI?), we will all be paying another $300 + $50 + $50 – and if you want Logic to take the place of Compressor, add another $200. It’s not that much cheaper.

d) This latest update should allay concerns about dropped features. This is how Apple does it: they don’t include features they feel they haven’t gotten right yet. The original iPhone was missing a bunch of features we take for granted now (copy & paste, multitasking, third party apps).

I’m actually pleasantly surprised multicam support has been added already (especially since I have a project coming up that will need it). So the big question mark now is the Mac Pro. Informed opinions say that Apple is just following Intel’s rather slow-moving Xeon roadmap, which suggests a March update. Okay then!

posted by D,

Feb 01, 2012.

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Ninja Christmas

I still think this Snake Eyes christmas mashup from 2 years ago is really good:

But then again, I’m biased.

posted by D,

Dec 21, 2011.

Super Mario iPhone Alerts

Now that iOS 5 lets you change text & email alerts to your own sounds, I decided to totally trick my shit out with retro video game magic. Now instead of receiving annoying work emails, you’re actually accruing gold coins! Sonically speaking.

Anyway, since I couldn’t find any existing files that were formatted the right way, I converted some myself. And how could I hoard such lovely sounds? So here ya go!

Mario iPhone Alerts

posted by D,

Nov 11, 2011.

Comedy Rebrand - Looking Good

It’s the final piece of the puzzle, the missing link of new logo promotion:

Love the magic golden sax man.

posted by D,

Nov 01, 2011.

Comedy Rebrand

The look of The Comedy Network, the channel I work for (along with SPACE), is changing next week and I have been snowed under with all the work that entails. Everything my department does – all the promos IDs, bumpers, tags etc – had to be replaced. It’s exciting work though and we’re all really happy with the new look.

To make ourselves just a little bit busier, we also did a teaser campaign about the new logo. Here are the spots. In case you’re too lazy to click that, here are two:

There’s one more spot that only starts airing on tuesday – I’ll post it here shortly thereafter.

posted by D,

Oct 28, 2011.

Prisencolinensinainciusol

In 1970-ish, “The Italian Elvis” Adriano Celentano recorded a song called “Prisencolinensinainciusol”. To the Italian ear it sounds like English, but to the English ear it sounds like gibberish, which is what it is. If the Joycean slurry of near-meanings wasn’t awesome enough on its own, it’s set to a stripped down, crazy-funky droning four-on-the-floor arrangement so that the whole setup prefigures both rap and disco. (That said, I think James Brown and Bob Dylan are the real influences, and there’s nothing magical about the song’s foreknowledge, but that doesn’t make it any less thrilling). Add to that the boss dancing, and you have a timeless classic on your hands.

I tried to figure out how the internets learned about this, but I can only trace back so far. There’s this, announcing an edit of the song, and giving a bit of history. (Here’s the mp3 of Greg Wilson’s edit BTW.) There’s this, which gives us the black and white original:

Which is then picked up by Sasha Frere Jones, then Metafilter, then BoingBoing, and then years later, your unreliable narrator stumbles into the whole mess via an Easter egg in the game Glitch. Anyway, the important part is when you search Youtube for Prisencolinensinainciusol and uncover gems like these versions with different sets of subtitles, all set to a mashup of the two videos:

Precinct Calling Ace Vantuso / Prison Colon ends in I choose all / Freezing culmination I choose all.
hope something / poke something / awesome babe!

It’s amazing to see how we project meanings onto sounds. It’s worth adding that in Celentano’s words, from the intro to the TV show staging, the theme of the song is incommunicability, that “we don’t understand anything anymore”, and prisencolinensinainciusol means “universal love”. I also love this karaoke staging of the song for drunken Portlandians, which seems to sum it all up.

Let me just say that when I added the song to iTunes, I chose the genre “heaven”.

posted by D,

Jul 31, 2011.

Scenes from Glitch

[Glitch is a free browser game made by the people who made Flickr and before that, GNE . Katamari Damacy creator Keita Takahashi just joined their company. I have been playing it a lot. Note about screenshots: the game is still in beta, so it may look different when you play it.]

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(image courtesy txkimmers)

I finally buy a house. It’s in Bortola, which turns out to be pretty far away from what I imagine to be the center of the action.

More...

posted by D,

Jul 17, 2011.

An Open Letter to my Mayor and City Councillor About the Jarvis Bike Lanes

I sent the following letter to Mayor Rob Ford and my local Councillor, Mary Margaret McMahon. You should do something too, the vote is tomorrow or wednesday.

Dear Mayor Ford and Councillor McMahon,

I am writing today about the removal of the Jarvis bike lanes.

As a driver and a cyclist, I understand the frustrations of both groups. Toronto has terrible commute times, and it’s very important that we do something to improve them. But eliminating the Jarvis lanes will not improve matters. Existing cyclists will clog up the curb lane, forcing cars into the passing lane. It will needlessly endanger the cyclists and frustrate drivers. City planners found peak transit times have increased by only two minutes since these lanes were built. The city’s staff considers them a success, and casual surveys of motorists on Jarvis indicate the majority want the bike lanes to stay.

When I’m driving a car, I like bike lanes because they keep bikes out of my way. And the more bikers on the road, the fewer motorists. As a cyclist, I know that bike lanes are safer and encourage more people to take up cycling. Bike lanes are a win for both groups and while it may take a few years for bike lanes to reach optimal use numbers, I encourage you to have the patience to plan for our city’s future and not for the present.

Toronto’s population is increasing by 100,000 people a year. New condo buildings are springing up in every neighbourhood in the city. We cannot continue increasing our city’s density and expect all the new residents to drive, as we have no more road space for cars. We need strong alternatives, and cycling is one of them. Let’s build for the future by building strong transit and a functional bike network, not retreat into an impossible past by pulling up newly built bike lanes at the taxpayers’ expense.

Thank you for your time.

posted by D,

Jul 11, 2011.

Worst Song Lyrics Ever

This AV Club post about terrible lyrics reminded me of my favourite worst lyrics ever, which I seem to post about once every few years:

I was feeling no pain
Feeling good in my brain.

Tom Petty/Traveling Wilburys, “Last Night.” Like yeah he was feeling plenty good in his shitty brain, that he let that zinger make it to the record. To be fair, these are the following lyrics:

I looked in her eyes
They were full of surprise.

Kind of puts the savant back in idiot savant. There’s a story there, at least.

I’m glad Zack Handlen brings up Katy Perry – that song Firework drives me insane. OK so ostensibly it is about celebrating one’s individuality. Then why use the metaphor “firework”, a device so rarely used individually that the singular form of it just plain sounds weird? And in fact, if you set off a single firework, everyone would be profoundly disappointed. Perhaps the song is actually a subversive takedown of individuality, and I should recalibrate my distaste.

posted by D,

Jul 08, 2011.

The Grand Rapids Lipdub

“This video was created as an official response to the Newsweek article calling Grand Rapids a “dying city.” We disagreed strongly”. Holy shit. (via)

posted by D,

Jul 07, 2011.

My Little Wu-Tang

(via)

posted by D,

Jul 05, 2011.

Where Did the Links Go?

Pinboard, the service I use to collect links and publish them here, had its server taken in an unrelated FBI raid. It’s working, but still at reduced capacity, so the RSS feeds this site slurps aren’t publishing. If you go to my pinboard page, however, you’ll find everything I’ve been liking this past week.

posted by D,

Jun 24, 2011.

Elzhi - Halftime Video

God damn. There’s also a video for It Ain’t Hard to Tell.

posted by D,

Jun 24, 2011.

Conan Mocks Final Cut X

posted by D,

Jun 24, 2011.

Final Cut Pro X

I haven’t bought it yet, but will at some point. The internets are aflame with upset Final Cut editors – “pros” who see FCPX as a dumbing-down of the program. It brings necessary updates (64-bit, background processing of renders etc.), but eliminates crucial pro workflow features (XML, EDL, tape support, dual monitor support, 3rd party hardware support etc).

Fair enough. But really? Since when do pros update on the first day?

Granted, the fact that it can’t even import old projects is pretty crazy. And the way the Mac App Store works isn’t helping, as people can’t try a demo or anything, so some must have paid $300 just to discover a crucial feature is missing. The obvious answer is that FCP 7 still works great, and the solution for now is to use both, whichever one works best for the project at hand. But Apple screwed up by pulling Final Cut Studio from their stores, making it hard for some to do just that.

I’m very happy with the new direction though. Even though the Final Cut we’ve all known and loved for over a decade brought lots of welcome innovations that Avid is still trying to copy, it was nonetheless based on a tape-to-tape / film editing metaphor. That metaphor needed to get chucked – the whole interface needed to be rethought. Who better to do that than Apple?

posted by D,

Jun 23, 2011.

LA Noire

At this point, I buy one game a month. That I bought LA Noire this month indicates that I wanted to like it. A few hours in, I was really into it. But now, a few cases from the end, I have no desire to even finish it. What went wrong?

Now that is a mystery I can solve.

LA Noire has a great story. It draws on hard boiled crime fiction both old and new (it owes a particular debt to Ellroy’s Black Dahlia) as well as the filmic corollary film noir. There’s a rich back story having to do with WWII, a string of murders, civic corruption involving the police, and a hard-working yet flawed and unlikeable protagonist. The characters are well-drawn, if not exceptionally detailed. The remarkable motion capture technology, which renders facial expressions with a liveliness not yet seen in games, is to be commended.

On the surface this looks like Grand Theft Noir – free roaming, large city, lots of car travel. But in reality it’s not that sort of game. It’s got one central mechanic that really works: the crime scene investigation mode. It’s a cross between third person and point-and-click adventure game. It’s well-balanced, fun, and most importantly represents something this game is adding to the noir tradition. It’s a reason why this is a game and not a movie.

Unfortunately, the other central mechanic, the interrogation of suspects, is a disaster. I’m not sure exactly why this mode fails so badly. Maybe real human interaction cannot be simulated when one party has only three stock responses to everything. Perhaps the facial animation isn’t quite good enough to pin a mechanic upon. Maybe the acting or writing wasn’t consistent enough, maybe it was but needed a tutorial. Maybe the lack of challenge makes something uninteresting – it’s near impossible to fail this mode, perhaps a tacit admission that the mechanic doesn’t work.

But the game cannot survive a core mechanic not working. The interrogations become glorified cutscenes that take up half the game, the other gameplay modes can’t compensate and the whole thing starts feeling like repetitive drudgework.

I am definitely excited by what LA Noire represents. It’s an adult game in the “real characters, real storytelling” sense rather than the swear words and gore sense. I am excited by the technological advance of real facial animation. I hope for great future things. I just don’t want to play it any more.

posted by D,

Jun 14, 2011.

Reaction to Game of Thrones S01E09

Warning! Big spoiler if you haven’t seen the episode.

What a show, man. Those of us who like genre fare but also great storytelling have this conundrum, where something moves from “good for fantasy / scifi / anime / whatever” to “just plain good”. I would say Game of Thrones passed that point about half way through the season, but really, it was there all along, but had to spend the first half putting pieces on the board and getting them into position.

Only now am I noticing that one of the main men on this show, David Benioff, wrote The 25th Hour. Okay he also wrote Troy and Wolverine, so there ya go.

posted by D,

Jun 14, 2011.

E3 rundown

Here’s an encyclopedic, bitter and hilarious summary of all that E3 had to show this year. I am looking forward to Skyrim, Mass Effect 3, and Bastion. Yeah, I suppose the latest Jenova Chen game and probably Dark Souls (although I haven’t finished its predecessor, even though I liked it).

As for the hardware? I want very much to like the PS Vita, but after what I wrote here, you’ll understand if I’m not too optimistic about its chances. And the new Nintendo Wii U? Looks pretty great, I guess. I mean, it could be. I don’t know. They are so vague with the details that it’s hard to really know, doncha think? At least it’s a reasonably new idea. I know there are no new ideas, but that’s especially true of the video game industry.

The shit going down in Apple land seems a lot more interesting, and a lot of that wasn’t super-new (Lion’s features had already been promoted, and a lot of the iOS improvements are “inspired by” competing mobile OSes). iCloud seems to have an awful lot of small print, so I am waiting for it to get closer so we can resolve its details. But still. Cord-free syncing? I’d punch a Wii U in the face to get that TODAY.

posted by D,

Jun 13, 2011.

Lucas Strikes Back

>

posted by D,

Jun 02, 2011.