Rocket Baseball
So Halo 3 will have a map-tweaking mode, “Forge”, and Bungie has written three articles – one two three – about how it works. But nothing brings it to life like the idea of rocket baseball, which Frankie mentions in this interview, and a poster on this forum speculates how it could work:
Everyone has rockets on D everyone has gravity hammers on offense, and on the pitchers mound is a quickly respawning pack of grenades with really long fuse timers (take a while to explode). The pitches are with grenades, and obviously hit with the gravity hammer. as soon as the grenade, after being hit with the gravity hammer, hits the ground in fair territory, the fielders can start to shoot rockets at the runners.
Each base is protected by a bubble shield with a infinite (or really long) timer so they cant be hit with rockets while “safe” on a base.
Craziness, huh? It’s beautiful to see Bungie enabling fan creativity with both Forge and the saved films, and it’s also beautiful to think of what insane possibilities are yet to be invented. We used to play a homebrew gametype called “Smashy Smashy” on Coagulation that was intended to be an all-vehicle bang-em-up, but it was hampered by our lack of control over vehicle numbers and spawn times. That would no longer be the case. And of course it just sounds pathetically uninspired next to Rocket Baseball. Oh man.
In fact, the grenades are superfluous as the gravity hammer can hit rockets. One of the recent videos on IGN has a very brief demonstration.